5 comments

  • da-x 3 minutes ago
    > Elevator achieves performance on par with or better than QEMU's user-mode JIT emulation.

    I am not sure what QEMU's JIT is doing (in its userspace wrapper), but I think it has a lot of room to improve.

    In 2013 I wrote a x86-64 to aarch64 JIT engine that was able to run what was then Fedora beta aarch64 binaries and rebuild almost the entire aarch64 port of Fedora on a x86_64 Linux. I also made a reverse aarch64 to x86-64 JIT that worked in the same way, and for fun I also showed the two JITs managing to run each other in a loop back fashion: x86-64 -> aarch64 -> x86_64 in the same process.

    The JIT I devised did a 1-to-many instruction and CPU state mapping with overhead that was somewhat 2x to 5x slower than what would be expected to native recompiled code. I later compared this with QEMU's JIT which seemed more in the range of 10x to 50x slower.

    Unfortunately this was not under a open source license settings, so no code release to prove it.. :(

  • jonhohle 58 minutes ago
    This is neat. I haven’t looked into it, but I would think relative offsets could still be an issue, but it seems there must be some translation layer/mmu since the codegen will be different sizes anyway. This would impact jump tables and internal branches, primarily.

    I mostly work on stuff from the 90s, but disassemblers make a lot of assumptions about where code starts and ends, but occasionally a binary blob is not discoverable unless you have some prior knowledge (pointer at a fixed location to an entry point).

    I would think after a few passes you could refine the binary into areas that are definitely code.

  • Panzerschrek 35 minutes ago
    Can it handle self-modifying code?

    Why only x86_64? It has more sense to convert 32-bit programs, like many old games.

    • oinkt 31 minutes ago
      Consider reading the linked article, where this is explicitly addressed:

      > Self Modifying and JIT-Compiled Code. Elevator, like all fully static binary rewriters, does not support self modifying or just-in-time-compiled code.

    • gobdovan 21 minutes ago
      [dead]
  • fguerraz 19 minutes ago
    Does it mean I can finally run Slack on Asahi?
    • gobdovan 10 minutes ago
      From the paper, Elevator currently supports only single-threaded binaries, does not support binaries using exception handling, has unsupported x64 extensions, and does not support self-modifying or JIT-compiled code. Slack is Electorn based, so t embeds Chromium and Node and depends on V8.

      Maybe try an emulator? There's also this project I found: https://github.com/andirsun/Slacky

  • dmitrygr 58 minutes ago
    Cute, but Rice's theorem remains, and while they translated every byte as code, still no handling is possible for

       char buf[] = {0xB8, 0x2A, 0x00, 0x00, 0x00, 0xC3};
       return ((int (*)(void))buf)();
    
    static translation is only possible when you assume no adversarial code AND mostly assume compiler-produced binaries. hand-rolled asm gets hard, and adversarial code is provably unsolvable in all cases.

    still, pretty cool for cooperative binaries

    • fsmv 43 minutes ago
      I only read the abstract but I got the impression that their solution to this is they have both. They translate all the data as if it was code and if it gets called into they use the translation where if it gets read as memory they use the original.

      Edit I found this in the paper

      > Elevator sidesteps the code-versus-data determination altogether through an application of superset disassembly [6]: we simultaneously interpret every executable byte offset in the original binary as (i) data and (ii) the start of a potential instruction sequence beginning at that offset, and we build the superset control flow graph from every one of the resulting candidate decodes. Every potential target of indirect jumps, callbacks, or other runtime dispatch mechanisms that cannot be statically analyzed therefore has a corresponding landing point in the rewritten binary. These targets are resolved at runtime through a lookup table from original instruction addresses to translated code addresses that we embed in the final binary.

    • tlb 55 minutes ago
      But in fact no modern processor/OS executes this either. Pages are marked as executable or not, and static data is loaded as non-executable pages.
      • dmitrygr 53 minutes ago
        that is why it was not "static const char buf[]" ;) it was not an accident

        executable stacks are still common (incl on windows with some settings), and sometimes they are required (eg for gcc nested functions)

        • diamondlovesyou 41 minutes ago
          That won't be located on the stack either. The underlying buffer will be a TU local - ie static and not rx
          • lisper 18 minutes ago
            Good grief, what a useless argument. Isn't it obvious that this could trivially be converted to a non-static array if that's really what was needed?
    • userbinator 19 minutes ago
      I read those bytes and immediately thought "mov eax, 42; ret".
    • IshKebab 9 minutes ago
      No based on the abstract it can handle that code. What it can't handle is runtime code generation.
    • genxy 35 minutes ago
      It looks like their system would just generate return 42;