Interesting project, but needs documentation. In particular, what's the model it uses? I.e. how are events, state, etc. handled? Normally I'd just work it out from the code examples, but the example in the README is over 200 lines which is too long for me.
(Don't tell me here. Make your docs better, so everyone benefits!)
If I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum.
(Don't tell me here. Make your docs better, so everyone benefits!)
(Author of Gooey [1], a GUI framework for WebASM in Go)
[1] https://github.com/cookiengineer/gooey
> GPUI - Zed's GPU UI framework
Cool, but a comparison would also be very helpful.
If I decide to make a GUI app with Zig, how do I choose between Gooey and GPUI?
So far, all I know that GPUI is more mature and has at least one successful project built with it, so...
Also:
> Gooey: Turn (almost) any Python 3 Console Program into a GUI application with one line
> https://github.com/chriskiehl/Gooey
GPUI is for rust, not zig