Not a thing about privacy. I assume they are streaming the world back to their servers. Where are the guarantees that nobody sees what you see? Nobody gets telemetry on what you are looking at, etc etc. I'm not prepared to have those things near me and will likely ask people wearing them to put them away without understanding the privacy implications. This should be a front page discussion instead of not mentioned.
> You’re in charge of what gets captured, and a glowing indicator light lets others know when you’re recording. We prioritize on-device processing, so you’re in control of permissions when third parties request camera or microphone access with internet connectivity.
I still don't know if I'd trust them, but they at least address it.
Overly specific and not more than feel-good blurb. “When you’re recording” - what if they record it for, say, debugging purposes? Are images send into the cloud even if that light is off? “Prioritize” on-device processing is a meaningless promise, on the contrary - it means that some things will not be done on device. There is nothing in this text stopping them from streaming and storing whatever they want and need.
They have a privacy section. Not the best most reassuring:
> You’re in charge of what gets captured, and a glowing indicator light lets others know when you’re recording. We prioritize on-device processing, so you’re in control of permissions when third parties request camera or microphone access with internet connectivity.
I don’t know why people make such a big deal about the look like that’s going to matter for an early adopter spatial computing device. Two things matter: ergonomics and utility. The number one issue continues to be long term comfort and among that primarily weight/pressure. These weigh almost twice as much as xreal, but about a quarter of a quest. Given that they put power and compute onboard and seem to distribute weight across pretty large frames I think this might be getting close to a “oh wow” kind of moment where they crossover into everyday utility. The most basic killer use case ironically is 2D screen replacement, whether for mobile, laptop, desktop, or TV/home theatre. For broader adoption sure there’s looks, battery, price, etc. but if they can make it comfortable and useful enough that’s it’s better than using the alternative for some hours of the day, then the industry will sell billions of units over the coming decades.
The problem with that "look" is that it's a dead end. These things won't be having a real glasses form factor and high enough specs to be useful anytime soon. They'll remain comically oversized for years/decades to come. So why bother with glasses form factor? I'd rather have something like Hololens or VisionPro, that's big enough to fit in a larger battery, more sensors and more compute, and can be comfortable at the same time because it has room to include a top-strap. With a glasses form factor all the weight is resting on your nose and with anything over 60g that's going to get pretty uncomfortable.
And all that aside, the real killer-feature with AR/VR is the software and so far it doesn't fell like anybody has figure out what people are even supposed to do with these things.
1. If I'm wearing smart glasses, whether I'm filming or using it for something else is nobody's business. I paid for it, I can do whatever I want with my computer glasses.
2. The fact that someone wearing them can snap my picture and unveil my entire history with one glance is terrifying. If they don't, the company can still do it "accidentally".
3. You can't have one without the other. So i hope these things crash and burn.
It’s no more creepy than every person in the world holding a camera in their hand/pocket and every business and home in a city recording passers by 24/7.
On the one hand, this solves the problem of smart glasses being too stealthy to tell when you're being filmed/broadcast in public by someone wearing them; where Meta's glasses look like Wayfarers, these look a lot more distinctive.
On the other hand, the reason these won't be too stealthy is because they look like those standard-issue glasses the US army was know to give out (upon looking it up: S9 glasses), and those have a reputation.
On the third, mutant, hand, I don't have a fashion sense and I really don't care about smart glasses as a technology, so maybe I'm the wrong person to judge this thing on is merits.
These microdisplays and microlenses and holographic waveguides are complicated. Snap seem to use technology from WaveOptics it acquired, and it require entire glass(not just display area) to be micromachined like silicon chips, of this size. The microdisplay is LCoS based, which needs to be front lit and front viewed through a tiny prism as well. And they would all have to go together with micro scale precision without defects.
You’re making it sounds like the margins on this are probably not great. Do you know if it’s likely that these aren’t meant to be directly profitable, or is it possible to get all of this technology together for around $1000–$1500 USD?
I don't know, I just know that these components used are both individually and collectively expensive to make. But a hypothetical $1500 per unit cost with delta between it and $2200 covering initial costs do sound somewhat plausible to me as an enthusiastic layperson.
The most costly part would be the transparent waveguide plates. They look like thin sheets of glass, but also virtually work as series of lenses and mirrors against light entering a small designated spot. WaveOptics[1] that reportedly supply that device seem to build them by stacking three plates for RGB made with electron beam lithography and nanoimprinting, which are both relatively slow, low volume semiconductor processes. The PR reel shows 10 monochrome waveguide plate patterns on one 200 or 300mm wafer, so theoretical wafer to RGB stack ratio is only 1:3. Nowhere in product pages of both Snap and WaveOptics says the wafers are glass, so I assume it's something else.
R&D costs are also not trivial considering that this isn't first gen product, but 5th or 6th gen. They'd have to be recoup costs of those devices as well, so I wouldn't be surprised if this was technically sold at small losses or at cost from accounting perspective.
Looks awful and costs way too much. This feels like it should be a prototype from a university lab, not a consumer product from a social network.
I can only hope there is amazing work being done with this kind of tech in industries I know little of. Surgeons, precise mechanical engineers… they’d surely benefit from this stuff and have the reason to pay for it. But as a consumer product, nope.
Never buy the first version of a new product, especially if it is an Apple product. Otherwise, who is using their Vision Pro right now?
All I see is people giving them free feedback. So I would expect Snap to reduce the frames and the bulkiness of these glasses in the next version and finally, the price.
I use my Vision Pro like 5x a week, it's rough around the edges but I figured it's niche enough that it wouldn't get a meaningful upgrade and be obsolete for 3+ years - seems to have played off well. If you travel a lot it's also amazing.
> You’re in charge of what gets captured, and a glowing indicator light lets others know when you’re recording. We prioritize on-device processing, so you’re in control of permissions when third parties request camera or microphone access with internet connectivity.
I still don't know if I'd trust them, but they at least address it.
> You’re in charge of what gets captured, and a glowing indicator light lets others know when you’re recording. We prioritize on-device processing, so you’re in control of permissions when third parties request camera or microphone access with internet connectivity.
And all that aside, the real killer-feature with AR/VR is the software and so far it doesn't fell like anybody has figure out what people are even supposed to do with these things.
1. If I'm wearing smart glasses, whether I'm filming or using it for something else is nobody's business. I paid for it, I can do whatever I want with my computer glasses.
2. The fact that someone wearing them can snap my picture and unveil my entire history with one glance is terrifying. If they don't, the company can still do it "accidentally".
3. You can't have one without the other. So i hope these things crash and burn.
Unfortunately they won't.
You mustn't be smart to buy 'smart glasses'..
Do we really want to live in a world where people have hidden cameras strapped to their faces?
Normal people don’t want this, it’s creepy
Not ideal, but also nothing different or new.
Also, in the country where I live, it's illegal to record passers-by, so this is also way worse than that, but ymmv.
On the one hand, this solves the problem of smart glasses being too stealthy to tell when you're being filmed/broadcast in public by someone wearing them; where Meta's glasses look like Wayfarers, these look a lot more distinctive.
On the other hand, the reason these won't be too stealthy is because they look like those standard-issue glasses the US army was know to give out (upon looking it up: S9 glasses), and those have a reputation.
On the third, mutant, hand, I don't have a fashion sense and I really don't care about smart glasses as a technology, so maybe I'm the wrong person to judge this thing on is merits.
The most costly part would be the transparent waveguide plates. They look like thin sheets of glass, but also virtually work as series of lenses and mirrors against light entering a small designated spot. WaveOptics[1] that reportedly supply that device seem to build them by stacking three plates for RGB made with electron beam lithography and nanoimprinting, which are both relatively slow, low volume semiconductor processes. The PR reel shows 10 monochrome waveguide plate patterns on one 200 or 300mm wafer, so theoretical wafer to RGB stack ratio is only 1:3. Nowhere in product pages of both Snap and WaveOptics says the wafers are glass, so I assume it's something else.
R&D costs are also not trivial considering that this isn't first gen product, but 5th or 6th gen. They'd have to be recoup costs of those devices as well, so I wouldn't be surprised if this was technically sold at small losses or at cost from accounting perspective.
1: https://waveoptics.ar/manufacturing/
I can only hope there is amazing work being done with this kind of tech in industries I know little of. Surgeons, precise mechanical engineers… they’d surely benefit from this stuff and have the reason to pay for it. But as a consumer product, nope.
and they’re seemingly attempting an app ecosystem.
People complained it didn't have apps and didn't support java, but it was very cool.
Also, it cost $500.
https://www.youtube.com/watch?v=gRBDLE06qNY&t=210
"What does this monstrosity cost?"
...
always with the thick ugly frames
All I see is people giving them free feedback. So I would expect Snap to reduce the frames and the bulkiness of these glasses in the next version and finally, the price.