10 comments

  • jefc1111 12 minutes ago
    Not being a big gamer, I can'comment with much authority. I've played a bunch of Modern Warfare(s) and Battlefields, and Squad. But they all feel pointless to me when ARMA 3 exists.

    It's _so_ janky but in my mind way more immersive for reasons I just can't fully explain, though they are something to do with the fact that good comms is the key to fun and success. It's also got a pretty major learning curve...

    • Tuna-Fish 4 minutes ago
      The community makes the game. The actual game is much less important.

      The learning curve just acts as a filter that results in more like-minded people sticking with it.

  • tombot 23 minutes ago
    I believe this game had some interesting anti cheat, it would still let you play if it knew it was cracked but would just make your aim worse and worse until you gave up.
    • rythmshifter 21 minutes ago
      I think that was arma 2. It also turned the player into a pigeon after a while.
  • Stevvo 47 minutes ago
  • klaussilveira 2 days ago
    Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.
    • beaker52 2 hours ago
      I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate.

      Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving ground targets using some shoddy trigonometry as a 14 year old kid.

      I have a lot of fond memories of that game. I still remember being awed by some of the mods created by this guy: https://kegetys.fi His name has lived rent free in my head for 2 decades now. Legend.

      • DicIfTEx 1 hour ago
        Same here; I remember playing ARMA 3 during the early-2013 public alpha, which was an eye-opening look at how the gaming sausage is made in real time (and before Early Access was as established a concept as it is now).

        I was rather disappointed when I heard that they had been acquired by BAE Systems, but on further inspection it seems like that was only the BI Simulations arm (responsible for VBS), now rebranded as OneArc. My guess is that a release like this wouldn't have happened were they not still independent.

    • wuschel 1 hour ago
      Seconded. I applaud BI for doing such a clean open source release. So many things to learn from!

      I wish other game studios would release their software so many years after release.

  • fdgfgfvffdv 1 hour ago
    Operation Flashpoint (for anyone who bought it on release back in the day).

    It was later turned into the Arma series and re-released with this name to fit the series branding.

    I've played them all - this was the best of the lot IMHO.

    • izacus 1 hour ago
      I'm a bit sad they never managed to make an equally enjoyable campaign in any of the later installments.

      Multiplayer is nice for others I guess, but not really for me.

  • dvratil 43 minutes ago
    I learned HTML thanks to Operation Flashpoint so that I could write mission briefings in the editor...one thing led to another, and I have a successful career as a software developer. Thanks, Bohemia Interactive.
  • romandr 1 hour ago
    This game was on my cousin's dad PC about 20 years ago. There were no name on the icon, it was just titled "war" (assumingly by cousin). Later I got Arma: Armed Assault on Steam, when all my friends played Arma 2/DayZ and I couldn't, because my PC was a potato. Spent hours on sandbox editor making big warfare.
  • felixg3 2 hours ago
    Ahh, another interesting post… and it’s Dewey again.
  • junaru 3 hours ago
    [dead]