Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something?
Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Btw, I recently did my first patches with ghidra. Is there any way to avoid jumping into a code cave by shifting all the instructions up then updating any statements referring to those memory locations? Seems like it should be simple enoigh in theory, but I didn't find an implementation on a cursory search. Could probably code up a plugin pretty easily.
A rare gem to see someone talking about MF. I used to play lots of it with friends, our games would last for over 48 hours (we wouldn’t sleep). Different time.
My games would last until whoever was hosting had the bug that kills the game due to having too many units, or running out of names for pilots.
And it was somehow still incredibly satisfying, even though there was probably just one bugger who went underground at the start and all the people who over invested in giant robots would have to play whack a mole to find him.
Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Just non-disassembled function or unidentified struct would ruin your plans…
And it was somehow still incredibly satisfying, even though there was probably just one bugger who went underground at the start and all the people who over invested in giant robots would have to play whack a mole to find him.