15 comments

  • blister 2 hours ago
    I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

    But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

  • rpdillon 2 hours ago
    HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

    [0]: https://swag.htmx.org/collections/octohorse

    [1]: https://en.wikipedia.org/wiki/USA-247

    • antihero 2 hours ago
      I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.
      • Incipient 2 hours ago
        I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.
        • bel8 1 hour ago
          Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.
  • gen220 29 minutes ago
    Thank you to the HTMX-folks for keeping software fun! I've been a happy HTMX user and Grug essay forwarder since it first made the rounds here on HN. This was an instant purchase :)
  • throw2ih020 1 hour ago
    HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.
    • nicpottier 1 hour ago
      Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.
      • throw2ih020 26 minutes ago
        I don't want to ID my account but they basically look like:

        - OpenAPI API spec and using https://github.com/oapi-codegen/oapi-codegen/ to generate the types, server interface, and client library

        - Standard library http package for the API server implementation

        - Standard library template/html package for generating the dynamic parts of the webpage content

        - Static web content is embedded within the Go binary (https://pkg.go.dev/embed) and served through server routes

        - api served from /api route, htmx webpage served from /

        - no ORM, mostly using standard library database/sql package for DB transactions, maybe reaching for a query builder library for more complex queries like complex search functionality

        - Local S3 compatible object store for dynamic binary data like user-uploaded images and video. Local filesystem can be fine for small scale stuff.

        For my home server I have authn/authz happening at the OS/infra layer, but if you need multitenancy you can pretty easily integrate an OAuth/OpenID authn/authz middleware for login with Google or whatever.

      • gavmor 48 minutes ago
        I just started experimenting with GSX and GSXUI

        https://github.com/gsxhq/gsxui

        https://github.com/jackielii/structpages is what I might call a framework that GSX sits nicely in.

        Also one ai haven't tried: Templ.

        https://github.com/a-h/templ

    • nasretdinov 1 hour ago
      <please don't take this too seriously>

      That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.

      </ ... >

      • throw2ih020 33 minutes ago
        For some of the simpler sites sqlite would have been fine, but I do need Postgres anyway for some other stuff on my server so the overall burden of standardizing on Postgres only is less than having to do tuning for two different databases. In particular sqlite has worse defaults due to backwards compatibility, so you have to do a lot of upfront config for every table and DB.

        Postgres version upgrades are basically painless, at my workplace our upgrades complete in so little time our users don't notice, and we have more data than probably 99.9999% of companies out there (mature company in aerospace industry).

        • nasretdinov 28 minutes ago
          Well if you already have Postgres then yes, sounds fine. I don't really agree that SQLite needs tons of tweaking -- setting journal_mode to WAL/WAL2 is the only real thing worth doing, everything else I would consider optional.

          Version upgrades for SQLite are basically a no-op though, that's kinda one of the reasons why it's so great to run in production (and deployment a maintenance being mostly a no-op as well, apart from setting up backups I guess).

          I don't actually suggest that everyone should run their production on SQLite, but it's genuinely worth considering especially for small-ish projects.

      • ffsm8 56 minutes ago
        From an engineering perspective, sqlite and PostgreSQL are equivalent.

        The difference is only in the deployment/maintenance.

        And considering the context he stated, zero downtime really doesn't seem like something he's worrying about.

      • sroerick 41 minutes ago
        (Me not taking this seriously)

        I personally find Postgres WAY easier than SQLite simply because of the deployment story. I do a lot of hotfixes and dangerous stuff on personal projects, and having two databases complicates that tremendously. I like being able to run hot code on prod.

        For the record, this is not the same reason I like postgres for actual production code

        • nasretdinov 27 minutes ago
          Sorry can you please clarify what you mean by having two databases? You can share the same SQLite between applications if you really want
  • factorialboy 1 hour ago
    Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?
  • luciana1u 12 minutes ago
    next release ships on a Tamagotchi and if you don't feed it, it deletes your DOM
  • recursivedoubts 2 hours ago
    hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

    it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

    if you beat him it unlocks the source code for htmx 4.0

    game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

    carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

    Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

    • chrismaltby 38 minutes ago
      Oh hey, I made GB Studio, really cool to see it being used for this :) I've got some nice features in progress for the next version https://www.youtube.com/watch?v=q8UKwV1gJAI
      • scumdude 18 minutes ago
        Sweet - thanks for your work on GB Studio, Chris. The music, sprite and palette tools were invaluable during development.
    • superdisk 1 hour ago
      Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.
    • mvdwoord 47 minutes ago
      Ordered... along with some other swag.

      Love HTMX, can't wait for my https://brickboy.xyz/ to arrive so I can get to work!

    • WD-42 38 minutes ago
      Wait but where do we get a gameboy?
      • recursivedoubts 35 minutes ago
        modretro has new ones

        https://modretro.com/products/chromatic-tetris-bundle

        you can find cheaper ones on amazon/temu too

        • scumdude 14 minutes ago
          The Chromatic is an awesome experience to play. The HTMX 4 game has an auto-loader which immediately drops you into the game at your last checkpoint. Since the Chromatic has no boot screen, you're back in play within a second of powering on the system.
    • mitjam 1 hour ago
      Amazing, can’t wait to see the first unboxing / let’s play / review videos.
    • iamwil 2 hours ago
      Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?
      • sroerick 1 hour ago
        It's a real cartridge

        There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

      • recursivedoubts 1 hour ago
        yep, you'd need to transcribe it
    • Klonoar 2 hours ago
      How much did this cost to make/produce?
      • sroerick 1 hour ago
        Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do
      • scumdude 2 hours ago
        Wait - you guys got paid?
    • asploder 1 hour ago
      This is too funny, how could I not?
  • felixrieseberg 1 hour ago
    This is beautiful, the title alone gave me a good chuckle.
  • hirvi74 29 minutes ago
    While I am not particularly a fan of HTMX, I do absolutely adore how Carson and the team always have such a great sense of humor with the project.

    I used HTMX in a few projects, and the library worked well enough for what I needed, but I found it to be a bit too limiting compared to accomplishing the same task in Vanilla JS (my go-to).

  • 0gs 1 hour ago
    htmx is so great. i feel like every week i discover some lovely way it helps things run more smoothly
  • inigyou 1 hour ago
    Error: Forbidden

    Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.

  • dizhn 51 minutes ago
    There is one thing I don't like about htmx. It's that they like to use the HATEOAS acronym. It's a bad acronym in every conceivable way.
    • bogzz 25 minutes ago
      They HATEOAS because they Hain'tOAS.
  • thrance 24 minutes ago
    The box and cartridge art feels... AI-generated. There's a significant lack of intentionality in e.g. the backgrounds or the details on the car. The letters on the sides of the cartridge feel wonky too.

    If its's really the case, that would be sad for a game that is about fighting slop.

  • nih567 8 minutes ago
    [dead]
  • dfaoidsoi 2 hours ago
    [dead]