I had Worms United (I think it was called) which was basically an expansion to the original DOS game that allowed for custom levels and SFX.
I created some worms sound packs loosely based on some of the pop songs on that era.
Fun times.
I never quite got into the later Worms games. Visually they looked great and the controls felt similar, but it was all a bit too cartoonish for my liking. However that might just have been because I was used to the original DOS games. But even now, I still crave that pixel art aesthetic in games (not just Worms).
Not sure about DOS versions, but Worms: The Director's Cut is a heavily-expanded version of the original: more weapons, custom levels (allowing 16 colours instead of 8, IIRC), etc. Highly recommended!
But I'm so excited to play Worms with my kids when they're old enough. My sister and I _endlessly_ played the same level in a worms 2 demo almost 30 years ago.
I remember being 10 and getting worms world party. I really was convinced that was going to be the best game I'd play for the rest of my life. Ahhh the nostalgia...
I had a babysitter that worked through the WWP campaign with me and we enjoyed it. It really became more inventive than you’d expect a campaign like that to be. For example, you get the bow, infinite weapon firing per turn, and infinite ammo. You’re meant to shoot arrows until you create a bridge to the next platform.
More the nerdy side of things but the multiplayer element used IRC as communication and matchmaking infrastructure. Command & Conquer RA2 series too utilised IRC for matchmaking, Dreamforge IRCd to be exact.
Worms Armageddon was the bomb and the PlayStation One version brought original epic fun.
I remember bringing worms 1 on a diskette to my schools computer lab and playing with classmates, we all got hook and had good times. Then Worms Armageddon came out many days after school were enjoyed blasting each other with bazookas, sheep and holy hand grenades.
1999: https://web.archive.org/web/19990125104610/http://www.worm.n...
I created some worms sound packs loosely based on some of the pop songs on that era.
Fun times.
I never quite got into the later Worms games. Visually they looked great and the controls felt similar, but it was all a bit too cartoonish for my liking. However that might just have been because I was used to the original DOS games. But even now, I still crave that pixel art aesthetic in games (not just Worms).
"Total Wormage" was on the Amiga, which became the original Worms. It was ported to other machines after:
https://en.wikipedia.org/wiki/Worms_(series)#Development
https://worms2d.info/Total_Wormage
> an expansion to the original
Not sure about DOS versions, but Worms: The Director's Cut is a heavily-expanded version of the original: more weapons, custom levels (allowing 16 colours instead of 8, IIRC), etc. Highly recommended!
But I'm so excited to play Worms with my kids when they're old enough. My sister and I _endlessly_ played the same level in a worms 2 demo almost 30 years ago.
Worms Armageddon was the bomb and the PlayStation One version brought original epic fun.