New PlayStation 5 Console Jailbreak Released

(github.com)

67 points | by therepanic 3 hours ago

5 comments

  • OroPla 7 minutes ago
    If this lets you install Linux that would be neat.

    Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about, but if it could become a Linux media PC, you've got my attention. Especially once its price drops due to the next gen coming out.

  • MaxBarraclough 6 minutes ago
    At a glance, it looks like it exploits a bug in WebKit's JavaScriptCore JavaScript engine.

    Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.

  • t1234s 45 minutes ago
    From a non-gamer is there any reason there isn't something like an Apple TV Pro that would be a 4K gaming console? I imagine they have hardware capable of this in their existing inventory. Would it be the major game studios are kept locked in to XBox or PS consoles?
    • idle_zealot 25 minutes ago
      Apple tried this, I forgot which year, there was a push to make the Apple TV a console. Arcade support, controller compatibility, it all shipped. You can plug in an Apple TV and pair an Xbox controller right now and play a surprisingly large number of AAA and indie games, from Resident Evil VIII to Slay the Spire. It was too little too late, though. Most games are played on phones, and the console market is falling apart. Microsoft seems to be pulling out, Sony is basically shipping locked-down gaming PCs with a couple of exclusive games. Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.
      • RankingMember 9 minutes ago
        As someone who used to be into console gaming but has been out basically since the PS2, this is an interesting summation of the current state of things. Do you have any color you'd add with regard to the Steam Machine and its potential?
    • tancop 29 minutes ago
      Developers need to optimize and debug their game for each console. Xbox/PS are completely different platforms (UWP vs heavily customized BSD) so fixes don't transfer over. Adding another incompatible target with new store guidelines and system APIs adds a lot of work so Apple would have a hard time convincing them.

      Now add the perception that Mac users don't play games and Apple devices are made for people already in their ecosystem. The only way they could gain market share is competing with Steam Machine as a more open platform, but without a giant library of existing games.

      • honkycat 23 minutes ago
        My Macbook Pro is my favorite emulator machine, and CrossOver is incredibly good at running most of the games I want to play.

        OSX has also recently released a proton-style compat layer so we are seeing gains there as well.

        For a long time Apple was outright AGAINST games. They wanted their machines to be for musicians and artists, not bratty kids.

    • chocochunks 11 minutes ago
      Consoles come with a controller and enough storage to be usable for games. The largest Apple TV 4K is 128GB and it's really common for games to easily be 50+ GB or even considerably more. 100 GB is not even that uncommon anymore (e.g., Call of Duty, FF7 Rebirth, Baldur's Gate 3).

      When Apple first launched the Apple TV game store they required games be playable with the horrible remote. Understandably even games that would have been fine on the hardware didn't bother and while Apple later relented and allowed games to require a controller it's still an extra purchase that's needed.

      • hypercube33 6 minutes ago
        Call of duty is kicking close to 500GB to 1TB depending what you have installed.

        That said, I think the hardware is totally capable they just don't have a layer to run win32 or Linux apps natively (like proton for m series) so they'd have to commit to what valve is doing for linux, for macos

    • Mootikins 30 minutes ago
      I think this is a multifaceted problem: - Apple TVs as they currently are can run RetroArch and some other more demanding games just fine, though not at full 4K - Game engine developers (Unity, Unreal are most notable) work very hard to add optimization tools for mainline consoles, and Apple has only recently started to really bolster this with the GPTK (game porting toolkit) and more Metal/GPU focus - Ouya and other similar Android standalone boxes have been underpowered for years, and the AI hardware inflation will make this segment harder to get into
    • turtlebits 24 minutes ago
      A pro device is going to be expensive. Non gamers won't buy it, let alone $60+ games.
    • iAMkenough 37 minutes ago
      A walled garden living room appliance that allows you to purchase a revokable digital license to download games only through the manufacturer's store?

      Apple TV, PS and Xbox all meet that definition. I'm not following what you're pitching…

    • honkycat 24 minutes ago
      there is the steam machine but from my experience it is a matter of hardware drivers and support.

      Steam Machine is GREAT. But it still has warts around controller support etc...

      Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM, and those vendors don't provide Linux builds. No spyware, no game.

      The software for the UI just isn't there for Windows machines. There have been attempts but it is always janky and you end up pulling out a keyboard anyway.

      Devs are afraid of piracy so they like the walled garden. They don't want emulators running because then they have to compete with the 90s-2015 era which is the golden age of gaming, and their newer games don't stack up ( except in graphics ). Nintendo doesn't want to compete with Mario Kart Double Dash on the Switch 2.

      Also: Modern PCs absolutely MOG the Switch 2 and Xbox. The games are all in the same engines and cross-platform anyway, so piracy ends up useful.

  • alightsoul 53 minutes ago
    Will Linux on the ps5 be back?
    • app13 50 minutes ago
      God I hope so. Some of my fondest professional memories were my early Navy days, hacking together PS3's into a big ol cluster

      Edit: Reading through the exploit, looks like linux compatability for older (non 13.6) is possible. 13.6 needs a new hypervisor exploit.

    • hexagonsun 43 minutes ago
      this is a kernel level exploit and afaik ps5 linux requires full hypervisor... so not yet, but probably soon.
      • alightsoul 35 minutes ago
        Is there any reason why we need the ps5 software? Is the processor locked to it? Is there a security microcontroller which needs it?

        Edit looks like the answer for both questions is yes

    • latchkey 30 minutes ago
      just get a bc-250...
  • system2 21 minutes ago
    If sony released jailbroken ps5 I'd buy it in a heartbeat. Unsure why they do not let us use it as much as we can. They would definitely sell more.
    • jiveturkey 20 minutes ago
      they aren't in the business of selling consoles (duh). they are in the business of selling games. jailbroken consoles can run pirated games ...

      consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.