Tiny Brutalism

(placeholders.itch.io)

74 points | by abetusk 18 hours ago

6 comments

  • SubiculumCode 34 minutes ago
    • mahboi 30 minutes ago
      That place was covered in Nerf darts last time I visited
    • bullfightonmars 3 minutes ago
      what a cool building! It definitely looks like it would be fun for nerf wars.
    • ofjcihen 9 minutes ago
      Ha yeah it does.

      So close I bet you could replicate it in the game.

  • thechao 20 minutes ago
    Here's my theory about modern architectural design. Let's say you've got two students that have to do a final design: (a) chooses a rococo or neoVictorian (humanist design); and, (b) chooses a spare modern design. Both of them are required to draft facades, elevations, etc. The modern design is literally easier to draft — literally less time. That means any school of architecture that both rewards "good grades" and "project completion under pressure" will naturally select for students who like "modern" (brutalist?). Those students then become professors, and the whole system reinforces.
    • groestl 9 minutes ago
      It's also that it's really difficult to find anybody who could build rococo or neoVictorian buildings. And if you do, it's a lot more expensive. So the designs are not built, making it impossible for young people to gain experience building it.
    • AnimalMuppet 16 minutes ago
      Or they do what they don't like, under the pressure of the moment, in order to pass, and keep their sense of taste in a separate place from passing that one class.
    • mock-possum 15 minutes ago
      Regression to the mean, then? It’s not that those other architectural styles aren’t appreciated, but when it comes down to a project being completed on time + on budget, unless one is building for a king with time and money to spare, it seems like of course you’d inevitably end up with the sparer more utilitarian approach. I guess that could be a bit bleak of an outlook. We definitely shouldn’t need rich patrons funding personal passion / vanity projects in order to continue to explore neovictorianism or whatever.
  • ibaikov 15 minutes ago
    Looks interesting, would be great to have it on steam, I'd buy it.
    • ofjcihen 14 minutes ago
      Why not buy it on Itch.io?
      • patcon 5 minutes ago
        I think it's code for "hey developer, if you're reading this, please upload to steam! Some people [maybe them] have deeply ingrained habits, and so would prefer to buy from a familiar market"

        Which is totally fair. I have my own sacred and deeply ingrained habits :)

      • oidar 3 minutes ago
        Steam has some helpful features for game buyers. I can buy the game without installing it, steam keeps my save data and allows it to easily move between computers, steam allows me to keep a library of games without having to manage them on disk, and I only have to share payment info with one processor. I think these features are some of the main reasons people use app stores.
  • luckydata 28 minutes ago
    "Control" in a box.
  • manbart 16 hours ago
    I wonder kind of GPU is needed to play this reasonably
    • abetusk 16 hours ago
      From the comments section [0]:

      """

      specs:

      Windows 10 / macOS 12+ / Ubuntu 22.04+ Any GPU from the last ~8 years, integrated is fine, M1 Macs are plenty 4 GB RAM ~250 MB disk

      It's a small game, no dedicated graphics card needed.

      """

      [0] https://placeholders.itch.io/tiny-brutalism#post-17475584

    • atoav 12 hours ago
      To me this looks like it would also run on a phone.
  • iwontberude 33 minutes ago
    [dead]