7 comments

  • lewelove 2 minutes ago
    You will own everything and be happy.
  • someperson 1 hour ago
    It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.

    Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...

    • orionblastar 26 minutes ago
      Keep them in a private GitHub repository so Nintendo can't see them. Slowly release it to different Githubs on a different account.
  • causesothere 10 minutes ago
    I always wonder who the folks who build these things are. If they become too popular, it seems like a good way to have the government pay you a visit you will not enjoy. But they also seem like technically interesting problems to solve. Glad someone is out there preserving these games in any case.
  • dukodk 15 minutes ago
    Are we gonna get a PC port of GTA 6 on day one?
    • marak830 13 minutes ago
      Wrong firmware is being worked on, you would need a version of the firmware that GTA6 is being targeted towards to have a vuln found.
  • emkoemko 25 minutes ago
    is this like the WINE approach?
    • Xirdus 12 minutes ago
      Halfway between Wine and Rosetta. The binary itself gets modified, but both source and target are x86 so no transpilation.
  • dsedgwick 13 minutes ago
    Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.